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Thread Statistics | Show CCP posts - 5 post(s) |

Iowa Banshee
Fenrir Vangard
95
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Posted - 2016.08.31 17:40:55 -
[1] - Quote
I like this idea for recruiting new players and have them stick around long enough to be drawn into the game and subscribe.
However:
1) There should be no way of making passive ISK off these clones --- If there is then someone will get 1000's of accounts and exploit it.
2) There needs to be a limit on simultaneous logged in account --- I have 4 high end machines So 25 to 35 accounts on minimum graphics settings is possible each with a Miasmos slowly mining for free in a high sec back water whilst I play my normal game on my main.
3) Griefing & Ganking is a part of Eve but I think it should be discouraged on free accounts - Yellow Aggression only and maybe this will force players into paying for accounts used for ganking in place of churning though trial accounts.
4) They don't need a cloak just safe spots and they don't need a cyno just the intel to let you know where to put one. ----- With a skilled main toon as a guide and unlimited free accounts = 1 spy or 10 spies in every null sec region of your choice just log them on occasionally and watch the null bears bolt for safety ----- You think cloaked AFK is a bad thing how about multiple log-in's along a rout and it could look like a roaming force was approaching.
So many ways to grief and all for free: Maybe restrict them to positive security space only - or Only log off in station to be transported to nearest station if logged in space
Question: Can they join a player corporation?
Because War-dec'in whilst having a Cruiser pilot in every system in a region (or all high sec) and using a main with locator agent would be fun for griefing/harassing care bears. |

Iowa Banshee
Fenrir Vangard
95
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Posted - 2016.08.31 18:12:34 -
[2] - Quote
Neva Second wrote:In an effort to increase players I think its a great concept, if I hadn't purchased a 6mo subscription out of the gate I would not still be playing years later. Eve takes time to wrap your head around and see how the game differs from other MMO's. Having time to train up some basic skills and experience it without hitting your wallet is a good thing for everyone.
*However: As a bitter vet who uses capitals pretty frequently I would love CCP to reconsider the Cyno skill exclusion. Many players like me have 1-2 accounts with nothing but cyno alts to help move their caps around the board.
So with free accounts you could have 30 or 40 Cyno alts logged off in every system in your region.
On the bright side hunting capitals would become a thing again ... although much much easier |

Iowa Banshee
Fenrir Vangard
95
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Posted - 2016.08.31 18:29:04 -
[3] - Quote
Drazz Caylen wrote:Iowa Banshee wrote:So with free accounts you could have 30 or 40 Cyno alts logged off in every system in your region. Read the list in the devblog, will you. Or better, use the browser search and put in "cyno" You're welcome. Sheesh.
Was a reply to someone request cyno be added to list of skill ...read the posts...Sheesh |

Iowa Banshee
Fenrir Vangard
95
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Posted - 2016.08.31 18:37:05 -
[4] - Quote
Shae Tadaruwa wrote:Iowa Banshee wrote:Neva Second wrote:In an effort to increase players I think its a great concept, if I hadn't purchased a 6mo subscription out of the gate I would not still be playing years later. Eve takes time to wrap your head around and see how the game differs from other MMO's. Having time to train up some basic skills and experience it without hitting your wallet is a good thing for everyone.
*However: As a bitter vet who uses capitals pretty frequently I would love CCP to reconsider the Cyno skill exclusion. Many players like me have 1-2 accounts with nothing but cyno alts to help move their caps around the board. So with free accounts you could have 30 or 40 Cyno alts logged off in every system in your region. On the bright side hunting capitals would become a thing again ... although much much easier The only way is that these 30-40 accounts would have to first be subscribed and then reactivated every time you want to use them to cyno. In that case, so what?
This was a reply to someone wanting to add Cyno to Alpha skill list - in which case free cyno alt everywhere |

Iowa Banshee
Fenrir Vangard
95
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Posted - 2016.08.31 18:52:37 -
[5] - Quote
Voxinian wrote:Doc Fury wrote:Lunarstorm95 wrote:I feel im the only one that sees how this could turn into micro transactions SUPER quick.... That's the entire purpose of this. Any company needs to make changes to survive. Good or bad, micro transactions have become a normal thing on the gaming market and it is proven to work (most of the time). If that will make the game/product better or not is an other discussion. In the end it's about CCP having a profitable game. Without profit, no EVE.
Micro-transactions... Ahhh all those clothes I could buy if only there was a common area on stations where I could walk around and chat with other players whilst showing them off ..... maybe someone should suggest it for future development |

Iowa Banshee
Fenrir Vangard
95
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Posted - 2016.08.31 18:57:56 -
[6] - Quote
Zappity wrote:Iowa Banshee wrote:Neva Second wrote:In an effort to increase players I think its a great concept, if I hadn't purchased a 6mo subscription out of the gate I would not still be playing years later. Eve takes time to wrap your head around and see how the game differs from other MMO's. Having time to train up some basic skills and experience it without hitting your wallet is a good thing for everyone.
*However: As a bitter vet who uses capitals pretty frequently I would love CCP to reconsider the Cyno skill exclusion. Many players like me have 1-2 accounts with nothing but cyno alts to help move their caps around the board. So with free accounts you could have 30 or 40 Cyno alts logged off in every system in your region. On the bright side hunting capitals would become a thing again ... although much much easier Alpha can't use cyno.
And a good thing too ... else my reply to someone requesting that Alphas be allowed to use cynos would be totally pointless |

Iowa Banshee
Fenrir Vangard
96
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Posted - 2016.08.31 19:09:51 -
[7] - Quote
May'n Nome wrote:20 Pages already...  I am glad I skipped much of it. First off; if any devs beat me to answering on any of these thoughts, let me know. Below. I will be watching this thread closely. First, I saw concerns about Jump Cloning...so I did a search in the article that lists the skills available to the Alpha Clones and guess what is NOT in the list for any of them... INFOMORPH PSYCHOLOGY... Yes, it is bolded, underlined, and in caps for a good reason. Apparently some of you forgot that skill is needed for Jump Clones AND how to use the Crtl-F function to find on a page a word you are looking for. All I had to type in was Infomorph to find out that it was nowhere in the list. So yeah, Jump Clones are out or the Alphas already. Now looking through the skills, I am glad to see some limits placed. But some of the limits could be upped to give the Newbro Alphas a chance against some of us with even 8 months of experience and skills in the game. First, beef up the Armor and Shield Resistance Compensation skills to 3. This will allow them to get more out of their tanking for Shield or Armor. Second, limit logins for an Alpha to one account on one computer and not on the same email address and IP address. Do not know if there is a way to detect people hiding their IP address. Any attempt to login that character from another computer should be met with an alert or suspension to prevent multiboxing or throwaway Ganking fleets. Yes, this applies to people who have Omega Accounts as well. Third, set safeties to yellow at minimum in High Security Space. Fourth ( and this is from personal experience) allow some some form of planetary interaction (Cert 2 or 3 maybe?) for Alphas. Either of those Certs limits their impact on the in-game while letting them explore this facet of the game. Fifth, checking APIs for Account Type. This allows Corps and Alliances to recruit them if they want or tell them no and why. Also make this something that can be picked in Corp searches for Alpha-friendly Corps/Alliances. Sixth, we need a new "This is EVE" trailer for the Alphas to entice them.  Anyways, this is my two cents on the matter. Let me know what you guys think.
I agree with the Yellow safety and multiple account online at the same time but
I think ANY passive income will be abused
Allow Alpha pi even if limited to 1 planet and there will be players with 500 free accounts in a wormhole with one planet each on maxed extraction cycles generating ISK |

Iowa Banshee
Fenrir Vangard
96
|
Posted - 2016.08.31 20:07:40 -
[8] - Quote
Carniflex wrote:Zappity wrote: PI skills are not included in the alpha list in the devblog.
The important question is, however, if you can submit the new extraction cycle into the PI colony or not without the skills if you have the colony already installed.
Being able to drop your subscription and continue to farm PI would not be a good thing |

Iowa Banshee
Fenrir Vangard
96
|
Posted - 2016.08.31 20:11:34 -
[9] - Quote
Zappity wrote:So what will beta clones be?
Do you think you will be able to upgrade to a Beta clone via an upgrade via Aur store
Upgrade to beta now - only $21 and you too will be able to fly Battlecrusiers.
BUY NOW and get a free upgrade so you to can use Tech 2 missiles |

Iowa Banshee
Fenrir Vangard
96
|
Posted - 2016.08.31 20:23:42 -
[10] - Quote
Regan Rotineque wrote:IOWA BANSHEE WROTE:
So could I put those 5 accounts on my 4 PC's, 1 mac and 3 Linux - I do have access to a NOC so they could all be separate ip's - I forgot the 3 laptops
Shucks - I guess I could only have 54 free pi alts
As I mentioned you put limits on the total amount of skills level you can have for PI which would in fact limit your ability to create lvl 3/4 PI products. Perhaps limit the skill to level 1 or 2 - that will limit extractors and other bits.
If you want 54 single log in PI alts - you have 4 pcs so 4 log ins at a time to harvest limited amounts of t1 PI items i say go for it, you are in the absolute minority of players. I can only imagine the hell of having to do that, but hey if that is your thing then so be it.
I am more concerned about the 54 free t2 fitted catalysts and thrasher throwaways. So i would support having limits on the ability to gank in high sec ie: your security can only be set to green.
CCP has to balance giving people a 'playable' experience and letting people try different things so that they want to play more and expand their personal empire with addons and subscriptions.
Fortunately CCP has left out pi - probably because they realize that it would only take 4 lvl 1 alts to double the production on you fully skilled PI toon.
But the yellow safety sounds like a great idea |

Iowa Banshee
Fenrir Vangard
101
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Posted - 2016.09.02 19:18:26 -
[11] - Quote
CCP Devblog Not a big impact ........ ""as most of the negative behavior would depend on multi-plexing or automation, both of which are big no-no's.""
This line from CCP shows a complete misunderstanding of how powerful multiple free accounts could be EVEN if you are not running them at the same time.
Wingspan has already pointed out that they could easily seed an Alpha alt in every wormhole system and find if a Citadel is being on-lined anywhere in WSpace. This free intel does not only apply to wormholes. Anywhere in the Universe where the ability to online a toon in a safe spot and gather information (on a free account) will be abused.
If there is anyway to make passive income it will be used and abused.
If there is anyway to grief for free it will be used and abused
If there is anyway to replace a paid for alt with a free Alpha CCP will see a drop in subscriptions - probably greater than the number of new ones being created.
These "free" accounts need to be feature locked tighter than a Duck's Arse
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Iowa Banshee
Fenrir Vangard
106
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Posted - 2016.09.14 18:38:04 -
[12] - Quote
Namaan wrote:Cearain wrote:Namaan wrote:Cearain wrote:Namaan wrote: It doesn't matter what I compare, if your that sore about Gal vs Cal then its going to be bad for you no matter what.
Yeah it does matter. I am not inclined to pay for my account with alphas being so powerful. I mean that gnosis fit is just a bit less than the ferox fit I have been flying with. Plus I can buy huge amounts of them with the money I save. I don't usually fly things bigger than a bc anyway. Sure some of my alliance fleet stuff will be out, but they will develop alpha doctrines and if we end up in a serious war I can plex the account for the month or 2. Honestly, like teckos Pech I didnGÇÖt realize just how powerful these alphas can be until I started screwing around with eft. Now I admit I would be sore if alphas can continue to farm pi and only gallente can fly epithals. Basically giving gallente and only gallente pi will be a huge kick to other races - do you agree? Other than that itGÇÖs no big deal. I will just play a gallente alt I have instead of my main. Do I agree? Yes and no... Are Alphas better than people think? Yes... Do I think Gal is better at PvP, and Cal is better at Missions? Yes again, but this is nothing new... Do I think its Gal or nothing? No, a Cal pilot can still PvP just fine, yes he will be less effective than a Gal pilot, but he can still get work done... I do agree that some skills need to be evened out like Drones as it hurts Caracel. Do I think Alphas are good enough to give up the Omega life? That depends on the individual and what they want out of EVE, but for the most part I say no, Alpha clones are not the way to live is you can help it. Those are all fair answers. I think we disagree on the importance of the gnosis. But I admit it's possible that they will become prohibitively expensive in the future. Plus some of the navy cruisers and other ships are still pretty strong and not as unbalanced as the gnosis ends up being. We can agree to disagree on whether alphas are too strong. As much as I am happy to save the few hundred dollars I spend on subscriptions every year, I think for ccp's good they should tone them down. Maybe cruiser 3 instead of cruiser 4 and also maybe only meta damage mods - I don't have enough information to give a full answer. But I think allot of people will be just fine saving money and not flying the blingy ships. I also think pi on more than one planet with the advanced skills should be a no go even if you set up the pi as an alpha. My question was about pi in particular. I doubt you do pi because if you did you know how important the epithal is. There are some ifs in what I say. I assume the alphas will be able to access the pi factories etc. But if they are able to access them (honestly I hope they won't be able to access pi - for ccps sake) then ccp should do something about the epithal. Either give other races an equivalent ship, or allow all to fly the epithal, or let us pick our alpha race set, etc.. Oh I agree on the Gnosis, it's the key to Alphas running level 3, and possible level 4 missions, but it is as you hint a limited item... The Alpha Cruiser performance is low enough imo with only a few exceptions, if you want to tone down Alphas more I'd rather see Cruisers gone and beef up their Frig/Dessy skills instead, which would also kill Gnosis skills too. I don't have an answer with the PI debate, it is a touchy subject which I'm sure will get hammered out by the end of the year at the latest, as for the epithal thats not something Alphas can use iirc.
The T2 rigs requirement is not met but the Gnosis fit should still work.
As for the PI If it continues running without active subscription :-
If the 14 day trial account is still in place then 3 toons with an addition month subs to train up to a reasonable level. Get them into a wormhole with OK planets and let the subs lapse - set the pi to run for a week and collect the goods every few weeks or when the poco is full. For extra income be sure to train just a little for ME & TE research to add more isk to the pot.
Upkeep would be prior to logging on for your 'normal' game. Log onto 3 alphas reset extractors and if required run to POCOs to collect the goods - say 15mins a day - funnel the goods to your factory planet Main.
Turn over period 7 days so that's 21 alphas for passive pi income - say 200 mill each = 4.2 billion + the 82 BPO's being researched should add another billion a month.
Of course, for the more OCD players, 30 min a day with 42 alphas = 8.4 billion.
YES - CCP will need to do something about farming subs-lapsed alphas for PI -
Maybe disable spaceport transfer to POCO and only allow command center launches ? |
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